[MID_TUT_BMAP_EVIL_RULE_TITLE]
Fell Xenologue Deployment

[MID_TUT_BMAP_EVIL_RULE_0]
In Fell Xenologue battles, your allies will have
predetermined classes and levels.

[MID_TUT_BMAP_EVIL_RULE_1]
Their inventories are also predetermined, but
you can swap items between units normally.

[MID_TUT_BMAP_EVIL_RULE_2]
Allies who fall in battle will return afterward,
regardless of your difficulty settings.

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Guest Allies

[MID_TUT_BMAP_EVIL_GUEST_0]
The Fell Xenologue features unique allies who
will join you in each battle as guests.

[MID_TUT_BMAP_EVIL_GUEST_1]
El is a powerful dragon unit. Nil is a capable
support unit, in conjunction with Emblems, but
is not well suited to the front lines.

[MID_TUT_BMAP_EVIL_GUEST_2]
Losing either El or Nil will count as a defeat,
so be careful in using them.

[MID_TUT_BMAP_EVIL_FANG_CURSE_TITLE]
Cursed Fangs

[MID_TUT_BMAP_EVIL_FANG_CURSE_0]
The bite of a Corrupted Wolf inflicts a status
effect called Cursed Fangs.

[MID_TUT_BMAP_EVIL_FANG_CURSE_1]
Each stack of Cursed Fangs will reduce the
max HP of the affected unit by 5.

[MID_TUT_BMAP_EVIL_FANG_CURSE_2]
The curse stacks with each hit, and lasts for the
rest of the battle unless you remove it using a
Restore staff.

[MID_TUT_BMAP_EVIL_MELEE_TITLE]
Free-for-All

[MID_TUT_BMAP_EVIL_MELEE_0]
Some units in this battle are marked in yellow.

[MID_TUT_BMAP_EVIL_MELEE_1]
These are enemy units, but they are also foes of
the enemies who are marked in red.

[MID_TUT_BMAP_EVIL_MELEE_2]
Try to take advantage of the situation as these
two groups fight each other.

[MID_TUT_BMAP_EVIL_POW_TITLE]
Imprisoned $P

[MID_TUT_BMAP_EVIL_POW_0]
While imprisoned, $P has no
weapons and cannot fight back.

[MID_TUT_BMAP_EVIL_POW_1]
Be sure to heal as necessary to prevent defeat!

[MID_TUT_BMAP_EVIL_SUMMON_TITLE]
Summoning Vortexes

[MID_TUT_BMAP_EVIL_SUMMON_0]
Enemy reinforcements will appear on these
vortexes at the start of the next player phase.

[MID_TUT_BMAP_EVIL_SUMMON_1]
You can keep a vortex from summoning foes by
positioning a unit to occupy the vortex's space.

[MID_TUT_BMAP_EVIL_RUSHMOVE_TITLE]
Devastation

[MID_TUT_BMAP_EVIL_RUSHMOVE_0]
When a Fell Sigil begins to glow, that means
Fell Nil intends to move there after destroying
the area he's currently standing in.

[MID_TUT_BMAP_EVIL_RUSHMOVE_1]
The blast will occur on the next enemy phase.
All units caught in the area, friend or foe, will
be defeated.

[MID_TUT_BMAP_EVIL_RUSHMOVE_2]
The more units Fell Nil defeats in this way,
the more his power will grow.

[MID_TUT_DLG_E006_ADVICE]
Allies who are defeated in the Fell Xenologue
will return after the battle is over. Don't worry
about losing anyone─go all-out for victory!

[MID_TUT_BMAP_EVIL_ENCHANT_TITLE]
New Class: Enchanter

[MID_TUT_BMAP_EVIL_ENCHANT_0]
Enchanters consume items and weapons to
enhance themselves and their allies. A mystic
satchel is required to change to this class.

[MID_TUT_BMAP_EVIL_ENCHANT_1]
Item Surge consumes an item to grant special
effects to allies based on the item consumed.

[MID_TUT_BMAP_EVIL_ENCHANT_2]
Weapon Surge uses a weapon in your inventory
to strengthen all weapons of the same name,
ally and enemy alike, for the entire battle.

[MID_TUT_BMAP_EVIL_MAGECANON_TITLE]
New Class: Mage Cannoneer

[MID_TUT_BMAP_EVIL_MAGECANON_0]
Mage cannoneers pelt foes with artillery shells
from long range. A mage cannon is required
to change to this class.

[MID_TUT_BMAP_EVIL_MAGECANON_1]
For mage cannoneers, attack power scales
with dexterity. Their hit rate increases with
strength, build, and proximity to target.

[MID_TUT_BMAP_EVIL_MAGECANON_2]
Let Fly expends equipped shells to unleash a
powerful artillery strike in an area. The attack
lands after one turn.

[MID_TUT_BMAP_EVIL_MAGECANON_3]
The danger radius for mage cannoneers has a
different appearance than usual.

[MID_TUT_GMAP_EVIL_TITLE]
World Map (Fell Xenologue)

[MID_TUT_GMAP_EVIL_0]
The Fell Xenologue has its own map, which
you'll traverse as you progress the story.

[MID_TUT_GMAP_EVIL_1]
You can use the World Map menu to return to
the world of the main story or the Solanel.

[MID_TUT_GMAP_EVIL_2]
You can also fight in skirmishes that will
appear in areas you've already completed.

[MID_TUT_HUB_EVIL_START_TITLE]
Fell Xenologue

[MID_TUT_HUB_EVIL_START_0]
You can access the Fell Xenologue from the
ancient well.

[MID_TUT_HUB_EVIL_START_1]
You do not have to complete it all at once.
You can return to the world of the main story
between chapters if you like.

[MID_TUT_HUB_EVIL_START_2]
The Fell Xenologue also has a difficulty setting
separate from that of the main game.

[MID_TUT_HUB_EVIL_START_NOTICE]
Something is odd at the ancient well.

[MID_TUT_NAVI_E004_ADVICE_START]
Due to the high number of foes fighting each
other, Combat and Staff/Dance Animations will
be set to Allied Units for this battle. You can
change this at any time in the Settings menu.

[MID_TUT_NAVI_E004_ADVICE_END]
Changes to the Combat and Staff/Dance
Animations settings made at the start of
this battle will now be reverted.

[MID_TIPS_JOB_02]
Weapon Surge also strengthens any weapons of the same name that you have stored
in your convoy.

[MID_TIPS_JOB_03]
The Weapon Surge effect ends early if you use Weapon Surge again with a
different weapon.

[MID_TIPS_ITEM_21]
The mage cannoneer's Let Fly ability is guaranteed to apply a status effect on all but
the strongest foes.

